Exodus: The Ultimate Guide for the Dedicated Science Fiction Enthusiast.
For a particular breed of science-fiction enthusiast, the unveiling of Exodus stood as the most significant reveal from a prestigious gaming awards ceremony. Curiously, those very fans could have missed grasped its full importance during the initial showcase.
Exodus, the inaugural game from a new studio staffed with veteran talent from a famous RPG developer, was originally announced a couple of years prior. At the latest event, the development team provided an early release window of 2027, accompanied by a fast-paced trailer. Prior to this presentation, the studio's leadership elaborated on some of the authentic scientific theories that form the foundation for the game's universe: time dilation, genetic alteration, and galactic expansion. These are all appropriately heady ideas, which are inherently challenging to communicate in a brief, showy trailer.
“I would have preferred some of those innovative and fresh ideas were featured in the trailer. My takeaway was ‘standard man in space,’” wrote one viewer. Another quipped, “All I got was ‘we have a well-known space opera RPG at home.’” Reactions in online forums were equally divided.
The trailer's focus undoubtedly is logical from a marketing standpoint. When attempting to capture attention during a hours-long barrage of game announcements, what is more marketable: A group debating the intricacies of relativity? Or giant robots combusting while additional war machines shoot energy beams from their visors? However, in choosing visual bombast, the developers neglected to include the more nuanced details that make Exodus one of the more promising concept-driven games in development. Let's delve deeper.
The Question of Humanity
Does Exodus feature aliens? Perhaps. That's complicated. Consider that shot near the opening of the trailer, featuring a being with metallic skin and cybernetic components fused into their flesh. That was definitely an alien, right? Ultimately hinges on your stance regarding one of the game's core philosophical questions: If you applied incremental change philosophy to the human biology, is what remains still human?
“We want the Celestials... for a player who isn't invest considerable amounts of time into absorbing the backstory, to still grasp the basic premise that they're advanced humans, understand that they’re an foe you have to face... But also, ultimately, make sure it's enjoyable and that they're compelling and that they function effectively to encounter,” explained the studio's head.
Understanding how these alien-seeming beings aren't strictly aliens requires wrestling with vast expanses of both the cosmos and time. Time dilation — the relativistic effect that time moves differently for high-velocity objects — is an fundamental core tenet of Exodus’ science-fiction trappings. Here are the basics: Humanity abandons a dying Earth in the 23rd century for a distant corner of the Milky Way. Due to time dilation, some human colonists arrive centuries before others. Those pioneers heavily modified their biology and assumed the “Celestial” name.
“There’s various stages of evolution. The people who got to the Centauri cluster first... had numerous millennia of years of evolution into the Celestials... They really see standard humans as sort of unevolved, lesser, not really suitable for the higher tiers of society,” stated the game's narrative director.
Exodus is set about 40,000 years in the future. Consider that scale — that's the equivalent of all of recorded human history multiplied ten times over. Now imagine what humans would evolve into if they spent ten entire human histories pushing the limits of genetic manipulation. You would absolutely not recognize the end product as human. You might very well believe you're seeing an alien. The most vicious strain of Celestial, known as the Mara-Yama, can adopt diverse forms. Some possess fangs and appendages and stand enormously tall. Others are encased in chitinous shells. According to expanded universe lore, when Mara-Yama travel between stars, their physical forms can atrophy into little more than a mass of tissue attached to a head.
Building a Sci-Fi Canon
Between the pyrotechnics, energy weapons, and war beasts, you might have caught snippets of advanced technology in the trailer. The protagonist, Jun Aslan, uses a metallic machine that radiates a purple glow. A spaceship accelerates into a portal and vanishes at relativistic velocity. This all seems past human understanding, the kind of tech ascribed to a highly advanced civilization. Yet, these are further examples of wonders that look alien but are firmly grounded in our species' own journey.
Beyond the core development team, the Exodus canon is being authored by what the narrative lead called a duo of “sci-fi giants.” One celebrated author has already published a lengthy novel set in the universe, with another planned, while another award-winning writer has penned a series of short stories. Enlisting such legendary science-fiction talent into the fold years before the game's release has allowed the studio to develop a dense fictional universe as a foundation for the game.
“It was really a collaborative effort. We had set some basics, and working with him, he would have ideas... and we would work to see how they all integrated... With someone of that caliber, you don't want to constrain him. You want to give him creative freedom,” the narrative director said of the collaboration.
One interesting scene shows Jun appearing to manipulate the ground beneath him, forming stone into a temporary bridge. This material, called livestone, is controlled by brainwaves from Celestials or a specific human subclass — descendants of later human arrivals who were allowed specific technologies by the Celestials. Since Jun exhibits this ability, questions are raised about his origins.
“Jun's not specifically a Uranic human... Jun is sort of a hacked version, for want of a better term,” clarified the writer, stating that the ability to interface with Celestial technology is a “important element of the game.”
The sheer scale of the Exodus setting — both in distance and temporal scope — means there is ample room for multiple stories to be told, pulling from the same universe without causing contradiction.
Tales of Time and Loss
Although Exodus has been publicly known for a couple of years and isn't releasing, several stories have already begun to be told within its universe. The first major novel delves into the connection between a Uranic human and a woman whose ship arrived many millennia later than planned, making Celestials utterly alien to her experience. An episode of a streaming show depicts a poignant story about a father searching for his daughter across star systems, with time dilation imparting life-altering effects on their family; by the time he finds her, she has lived decades.
The game itself is centered on “Jun’s story,” set on the planet Lidon — a world largely left by Celestials that has become a bastion. A corrupting influence known as “the Rot” has begun destroying everything, including vital life support systems, and Jun must harness his unusual powers to {find a solution|stop